truc

truc from de la mancha is a “multi-effect plugin”

“truc is a multi-effect VST plug-in, with 4 banks of effects controlled by the movement of 2 pucks. The top puck controls the level of each effect bank, the bottom puck modulates any 4 of 13 parameters within the effect banks. This allows continuous morphing of the sound by moving the pucks to vary the impact of each effect bank
As well as manually controlling each puck (either by mouse or midi controller) you can lock the pucks together and/or set them to move automatically, either randomly or by a configurable LFO, all in sync with your project tempo
truc was co-developed by de la Mancha and sink for the KVR Developer Challenge 2007 where it finished in 4th place. It was replaced when truc 2 was released as payware, but now it is back available for download (since none of the payware is available anymore).
Note: truc is primarily a ‘live performance’ plugin and is written in a way as to minimise CPU use. This means the modulation you hear in real-time is not rendered in the usual way in your host. Instead, you will need to record the audio in real-time in your host or use an audio recorder plugin (see below for details)
features
4 effect banks
dirtifier – overdrive, bit crush, sample rate, variable state filter
modulator – flanger, tempo sync LFO modulates auto-pan or ring mod
delay – tempo sync delay with reverse, ping-pong and LP filter options
granulator – tempo sync granulator, pitch shift and gate with random options
2 independent xy pucks control;
effect bank wet/dry level and/or relative volume
any 4 of 13 effect parameters
set the minimum levels of the pucks to change the sensitivity
lock bottom puck to the top puck to control both with one movement
either or both pucks can be independently set to ‘auto’, which moves the puck either randomly or by a configurable LFO, all in sync with host tempo
seeded randomisation with option to loop
switch unused effect banks off saves CPU
master volume and wet/dry levels
over 100 presets, from subtle to mental
all controls have MIDI CC’s assigned with MIDI learn option
Rendering and real-time audio recording
The focus of truc is as a live performance tool, and minimising CPU is an important factor. To achieve this, truc has been written in a way that uses a low CPU method for modulating the pucks and effects, but the minor drawback is that this modulation is not rendered in the usual way from your host. To get technogeeky for a minute, truc uses the GUI processes for modulation, instead of the Audio processes, which means that it doesn’t work if you can’t see it on the screen (if you minimise the plugin window, you will not hear the modulation). This means Rendering or Freezing will not capture the modulations within truc either and it will sound static
Solution: You will need to record the audio from the mixer channel containing truc as real-time audio in your host, with truc visible on the screen.
Most hosts can do real-time recording in a few simple steps, recording the mixer channel output to .wav, which you then import back into your project. If your host does not support this function, you can use Voxengo Recorder to perform the same function
We appreciate that this extra step is more work for you, but if the modulation was done in the usual way, then truc would eat 50-60% of your CPU for breakfast and demand “More!”. This way, truc is useable in a live or studio situation and keeps to a strict CPU diet”

Downloads:
Windows VST32  v1.0 (2.13 Mb)

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